I am pretty sure, co-op wasnt designed with 4 people in mind. In short, while you can in theory do such, it wouldn't work out in a way that's playable, so you're better off just going with the free dedicated server option instead. Dedicated server is the way to go as you all can log and play at any time without being depended on the host and I am not sure how well co-op works for more than 2 people. Yes, technically, you could program the game to render more of the map than it does currently, but without doing this as a dedicated server you'll run into lag and performance issues that make the game unplayable. So if you were to increase the tethering distance beyond the maximum default limit you would basically be able to walk "off the world" and would either enter a empty area where the world and enemies are no longer rendered, or enter an area before this where the terrain is still visible, but the physics for it are not active, where in you would fall through the world to your doom. However the game engine itself (on a non dedicated server) only renders a certain portion of the world map at a time. There is a version compatibility mismatch between Conan Outcasts and Conan Exiles in 2.5. You're not wrong in that you technically *can* program around this to give you a tethering distance of half the map if you wanted? igmiro tsunotech Those are Conan Exiles servers. (Thread necromancy but eh it's still relevant to the issue so.) Originally posted by sordros41:given that tethering exists at all says there is a way to change it or even delete it!!!!.
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